Soundscape is a landscape itself and sound is our building. The cloud of particles, sound waves and vibrations, there is a great potential for an extraordinary future… This is a celebration, this is an innovation, this is future… This is “a new humanism”. Basically, the project itself is an innovation. It is a proposal for future energy generation alternatives. We are focusing on piezoelectric technologies to develop them regarding using sound vibrations. Sound is everywhere. When we go deeper in nano-scale; we can realize that every particle has its’ own movement, vibration and sound. Even our body, organs and movement have the specific vibes. Imagine capturing this great noise; and converting it to something incredible. Think, how our world will change if we can charge our devices with out own heartbeat. Realize how much you can produce if you cooperate with the other people. We are making people aware of their own potential power and uniting them on the way of producing more… Our Soundscape is taking reference from Jeremy Rifkin’s Third Industrial Revolution, and it is theoretically applied to the project. As an ecolé, our project is a “power plant” which as it is own energy cycle and completely self-sufficient. All the consumption could be maintained by the expected sound production, converted to energy. ?t is very important to know the expectation and respond with the suitable amount of device, particles, technology and structural approach for our design. As we are particularly interested in really small scales, we needed to be more precise and depended into scientific values. Introduction :
Our project is called Soundscape; which is a open innovation area, regarding energy generation. Soundscape is located in Barcelona KEY Project site, which is a research and development project, so that, it is a great combination in order to responding the projects goal. Barcelona Key Project is located at the end of Avenue Diagonal, and it is the extension of Barcelona city. As a result of this, it is developing and mostly under construction. In cooperation with Barcelona City’s’ municipality, BCNKEY Project is all about knowledge and educational and economic up growth. Coming to the analysis of Barcelona City, we mainly focused on economic and sound data of the city. The city is leading Spain, towards tourism, knowledge and economy and it is classified as 22nd best city in Europe regarding science in excellence and the top 10th city which; people mostly desire to live at. Focusing on Barcelona’s sound data, it is obliviously seen that it is a highly noisy city. This issue could be classified as a negative point of a peaceful city, but in out case, this is not a matter of disadvantage, moreover, we want to have more sound and noise in the city, and turn our to be a benefit for our Soundscape Project. Sound and music is perfectly blended with the city atmosphere and it is a huge part of it. Even Barcelona’s economic turnover somehow consists of sound festivals, mainly called, Sonar Sound Festival and Primavera Sound Festival. To explain the sound analysis more specifically; at the first step we searched for the most noise producing activities in Barcelona; such as schools, traffic, festivals, football games, and focused on their contribution to the sound pollution. According to the sound pollution survey of the Barcelona Municipality, we found out that music events and nightlife consists of more than %20 of the sound pollution, whereas traffic is only %4. Apart from the survey, we measured Barcelona KEY sites’ sound input and also the citys’ activities in order to have the real-time data and mapping of sound. As a result, the sound levels appeared less than 60dB, if there is no activity and people interaction. Additionally, the weather analysis combined with sound data shows that, wind and rain contributes to the city sound input, with more than 50 dB, with more than 55 days per year.Barcelona Key sound levels can be classified as 3 categories; low, medium and high; following the numbers, 65 dB, 70 – 80 dB and 95dB, depending on the day, time, traffic, people interaction, activities and weather. Finally, we did another analysis on our site regarding the sound; to calculate and theoretically propose the direction of sound, to make the basic decisions of our design, location and orientation. This analysis with arduino and sound sensor and visualized the directional sound data of our site. Soundscape is an interactive space, working with cooperation and exploration. It is a free will, to choose your own path, and also realize your own power in your personal journey, moreover interacting with the others and creating empathy with all the participants and realizing the amount of power that can be generated with cooperation. As the surrounding layer of all metaphors, sound is our building on our site. Sound is a bubble, which we live in, and it is a significant over if you know how to look and see it. More than being a space, we are proposing an experimental atmosphere, which you can live, feel, contribute, experiment and experience everything depended to sound. We are proposing 8 experiences on our site; such as, acoustic levitation, visualization, city sound footprint (heat with sound), echo, resonance mediums and presence of absence; which is silence. These 8 experiences are not only considered as understanding sound properties, but also creating empathy and interaction between participants, at the same time producing energy. In soundscape, you are expected to use all your senses beside hearing and sound making abilities, and cooperate with all the people there, to grow the energy produced. In our case, if there is sound, there is the building. If there is the building, here comes energy production. That means, we only have to create some vibes, as our heart beats continuously. As a result of the program; in our Soundscape, everybody is both creator, participant and power supply of new generation. The table shows the experiences related to the source of sound that is introduced, the senses that are activated, the state of users (if they are active or passive) and the number of people needed to participate for the best performance. Each experience has a value, a reason for which is implemented and it contributes to empathize people with the sound energy production. Grid: from rigid lines to fluid curves Layers Water, People, Vibrations Building with Sound Sound is a wave. It needs a source to be produced, for our case people and the city, a medium to be vibrated. Main aim of design was from the bigining to play with these unseen and exciting properties of sound. So, rather than designing a typical building we started designing possible configurations of these sound layers. Technology :
Our aim of this research was to find new ways to use the sounds that is caused in the city by various activity and produce energy. We found piezoelectric materials are the best material that can produce energy from vibration. Our major challenge was to prove them productive. We treated sound as a vibration and started applying sound of various frequency and amplitude. We started our research of finding the best piezo material. Initially we used the piezo disc, which needs an external object to vibrate with sound and continuously tap on the discs. But the amount of energy produced by that was very low. Later as we continued the research we found researchers form Sungkyunkwan University (Republic of Korea) are generating new nanomaterials that can capture very minute vibrations and produce energy. They used zincoxide nanowires and graphene sheets. Using zincoxide nanwires they were able to produce 50mV. We even found piezoelectric fibre composite materials are capable of capturing vibrations and produce energy, study on this materials made to visit Department of Applied Physics, UPC. With the discussion with Diego Ocha we were able to understand the properties of the materials. We started applying sound on the piezoelectric fibre composite material strips of varying width and found the one 54mm wide gave us more output of about 3.5 V/sec the maximum and was giving a output of about 1.75 V/sec on an average. This made us to use the materials as an important element for our design and we started developing a component. Our component is a pole that behaves like the theremin music instrument. It reacts with the radiowaves of people, vibrating itself and producing sound. It is alive like a tree. It grows with sound and it is feeded with it. It captures solar heat and converts it into sound. As As was the case of dandelion it has leaves, thin and flexible ZnO nanowires, that vibrate with sound and produce energy. The Component The component that we came up was verticals poles with the strips that can change their height as per the real time sound around the site in order to capture maximum sound vibrations into the strips and even to control the effect of external sound into the site. Every pole were made up to 4 poles of reducing diameters for allowing the pole to go inside one other to have a free vertical movement to react to the real time sound data. As per our design we ended up having around 3518 poles with each pole having around 2500 piezo strips. On an average every component can produce around 4375 V/sec and when you add up to the whole site, we can produce around 15391.5KV/sec.
The added value of Soundscape is proposing a new alternative to energy generation, which is sound. The aim is to make people be aware of their own potential power and they can be future energy generation devices. As we mentioned before, Soundscape is proposing an incredible potential for new human generation…energy is in the air, energy is within the particles, it is inside us… Soundscape is future…“it is a new Humanism…”