FILTERED

For the final project of the Produino seminar it was required for us to create a prototype that incorporates the digital and physical parts of interaction design.  We thought that a fun way of putting the tools we learned during the seminar in good use would be to design camera filters.

With social apps like Snapchat becoming more prominent, filters have become a fun and easy way we communicate and interact.  Our prototype aims to initiate an entertaining and familiar way of interaction between people.
The prototype consists of a camera, three potentiometers and a pushbutton.

With this simple setup yet efficient we were able to come up with two engaging filters.  The camera applies a filter in real-time and three potentiometers allow you to manipulate your own image.  The filters are then changed by a single button and zoomed in and out with the help of the mouse.  Both filters generate pixels by the recognition of different levels of brightness the camera receives.  With having more than one input for the Arduino, the prototype allows more than one person to be included in the interactive process.

The first filter is composed of 3D boxes where you can change the dimensions of the box in the X and Y direction.  In this filter you can also change and dim the colors.  By pressing the button, you switch to the second filter where in the beginning your face is pixelated into red stroked circles of different sizes.  Again by turning the knobs on the potentiometer you manipulate the filter by changing the width of the stroke and the color and size of the circles.

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Team: Filipp Sevostianov, Francis Redman, Merve Savatli
Tutors: Angel Muñoz & Angelos Chronis