Pixelated Moss
The project conceptually simulates the growth of a pixelated moss on top the pavilion, in a post apocalyptic vision where the world has been abandoned due to contaminations and new diseases such as this.
Pseudo Code
1_ Select geometries on which to grow the disease 2_ Create and populate a bounding box around the selected geometry 3_ Define the points from which to start the growth 4_ Start of the Loop 5_ Analyze closest point to the starting one inside of the cloud 6_ Orient ‘disease’ geometry on the point 7_ ‘Disease’ geometry gets scaled randomly 8_ End of the loop, reiterate as many times as desired Exterior Catalogue Columns Catalogue External View