Superbarrio & Gaming Technologies at Genoa Responsive City Workshop
Can we use responsive and gaming technologies for rethinking participatory processes and designing with the people?
The gaming and participation Workshop “Genoa Responsive City”, held this month at DAD in Genoa, claimed an active role for architects and users as co-designers of new urban relations, behaviours and operations through responsive and gaming technologies.
The seminar, led by IAAC Academic Director Areti Markopoulou assisted by Marco Ingrassia and Andrea Quartara, focused on developing and understanding how gaming can become a tool for the designer for sharing and evaluating the design process through user’s feedback.
The case study has been be the area of the Caserma Gavoglio, where participants used Superbarrio, the gaming interface developed at the Master in City & Technology, to interact with the residents asking them to play with it.
Final strategies and data visualisations made up the core of the seminar, which collected the feedback of the users in order to map a series of proposals that will reflect the average wish of the users for the design of their public space.