123D Catch model   STEP 1   digitizing Digitizing was done with 123D Catch software. Various qualities of the 3D model were obtained, due to differences in number of photographs submitted, complexity of objects geometry and time of the day. The least good results were consequence of over exposure on the material (shiny surfaces) and shadowed, hidden parts of objects. For these reasons, digitizing of the objects was done several times, but still as we were taking picture in urban environment it was impossible to completely control the light and the background, and certain lacks can be seen in 123D mesh models. Despite, all these lack nesses of the software, it was extremely useful to study the geometry of the object we want to capture and to measure it directly on 3D model.   object A 123D problems Number of photographs – 30 Problems – Because of the small thickness of main part of the object, and reflections on its surface. Lower part unsuccessful because of the similar background.   object B 123D mesh Number of photographs – 28 Problems – Lower part of the object because of the same color of the element and the background.   object C 123D model Number of photographs – 55 Problems – Hidden parts of the object, too close to the background surface.Complex surface with many small pieces blended with background as a texture.     STEP 2   rhino modeling object A real world object Main part of the model was done by contouring the existing 123D mesh, converting it into Planar Surface, extruding the surface, and at the end using Fillet Edge if needed. rhino modeling strategyrhino modeling a modeling strategy                                                                    final model   object B real world object photo This object was done similar as previous one. Only on this one some elements of solids were used and then boo leaned with other objects. Besides extruding, surfaces were made by Loft, and then turned into meshes in order to be adjusted. 123D Catch _ Rhinorhino detail   final model                                                                            detail   object C real world photo object This object was modeled with surfacing tools, but in parallel comparison with some solid elements. First base geometry was constructed as tracemarks for the more complex surface assembled of many small parts. trace markspark furniture 1 base geometry as trademarks                                           final geometry park furniture 2 final model