Computational Design – Treasure hunt
Introduction:
Creating a 3D Game using Some Objects from Studio and creating a scenario in “Unity 3D” Software as a Part of Gamification Assignment.
Process:
- Make a 3D Object file from your Studio project and convert it to .fbx format so it takes all the component together with it.
- Use “Unity3D” app to create a beautiful Scenario which is relevant to the story line that the student has created.
- Using of different command Panels to make a landscape and to develop it in realistic world a first person camera is used.
- The development of the scenario should be in accordance to the height of the first person user.
- Once you have created a scenario you can manipulate the speed and functions of the FPS in the Game so that you can play around like regular video games.
- To finish the pat of your story and make it more interesting. Insert the 3D object from Studio and Create a Game.
- As soon as you insert it in the unity the FPS will pass right away through your object.
- To stop that happening you will have to use different colliders depending upon the object shape you have it there.
- Use Unity3D software to play the game.
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Treasure hunt is a project of IaaC, Institute for Advanced Architecture of Catalonia developed at Master of Advanced Architecture in 2015/16 by:
Student:
- Nisarg sheth
Faculty:
- Luis Fraguda
- Rodrigo Aguirre