Interacting Modeling
From Gaudi’s chain models, Frei Otto’s tensile models to advanced aerodynamic softwares, we use forces to help mold balanced and optimized geometries. With the aid of interactive physics simulations we can create digital materiality and real life behavior as a form finding protocol. Students will create an live-interactive model using forces as parameters using Kangaroo as main engine. The main goal is to build a simple interface where the user can “play” with inputs, such as attractors, sliders, functions and time to transform a mesh, using a cubic space of 10x10x10 units.