Through the means of code, hand and machine, the drawings investigate the geometry of a single curve as a negotiation between velocity and direction of a moving particle.

 

 

 

 

 

 

 

 

 

 

 

 

A game on curves; investigating the geometry of a single curve. The game begins in a computer interface, when the player selects a point to shoot at. When the point is touched, two curves emerge in varying directions. From each endpoint of a new curve, the process is repeated and the game continues. A tree is formed. Challenged to lengthen its distance through a known mechanism. A 3 axis robot hosts an elastic tool, with a predetermined movement. On this tool sits a motor, that acts as a parasite. This unknown agent is similar to the player in the game, or the hand who draws. The dance between elasticity and tension forms the play on curves.  

 

 

 

PROTOCOL – computer drawing

G10

 

OPEN A DISPLAY OF 1920 BY 1080 PIXELS

  1. DRAW A POINT IN A RANDOM POSITION ON THE SCREEN
  2. POSITION THE PLAYER ON A POSITION BASED ON THE USER INPUT
  3. DRAW THE SHOTS BASED ON THE USER INPUT
  4. DETERMINE IF THE POINT HAS BEEN HIT BY THE SHOTS
  5. IF SO, DRAW 2 MORE POINTS IN A RANDOM POSITION ON THE SCREEN
  6. JOIN EACH POINT WITH THE REST OF THE POINTS WITH A BEZIER CURVE
  7. REPEAT THE LOOP FROM STEP 4-6
  8. THE GAME IS OVER AFTER 60 SECONDS FROM THE START OF THE GAME

 

 

 

 

 

 

 

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SE.02 – On Drawing & Computation

Series by : Alberto Holguin & Marc Bou Assaf

Seminar by : Edouard Cabay