A Trace in Space is a project of IaaC, Institute for Advanced Architecture of Catalonia developed at Master in City & Technology in 2016/2017 by:
Students: Alex Mademo, Sylvain Totaro, Peng Wang
Faculty: Angelos Chronis, Angel Muñoz
In an effort to combine the physical with the digital part of our lives, this project shows how by creating a small Arduino and Processing prototype we can on one hand sense and manually control it and on the other receive a digital feedback, through visualisation or sound.
The concept that underlines this project lies in the children’s toy, the Etch-A-Sketch a mechanical drawing toy invented by the French André Cassagnes in the 1960s.
Initially our goal was to recreat the Etch-A-Sketch through Processing and Arduino, by using two Potentiometers, one to control the X direction of the line and another one to control the Y direction of the line. By applying a small delay to the line we were able to create the tracing effect of the line on the black canvas.
However, working in two dimensions is not that much of a challenge and since our goal was to give this classic toy a modern twist, we decided to introduce the third dimension in the Processing script. This was of course followed by a third Potentiometer to control the Z direction of the line.
To take the twist even further, it was apparent that the script had to provide the user with a sense of transformative control over the line.Thus, we introduced three Buttons in the Arduino script: one that transforms the line into a triangulated mesh, a second one that increases the amount of tringulation and a third one that resets the whole drawing.
And of course, its all drawn in 3D.
The resulting toy gives a range of tranformative controls over the classic line that was first introduced 50 years ago with the Etch-A-Sketch.
The following short film shows the various layers of the project as well as the technical information that underlines the concept: