1st STEP: Exported model as OBJ file with adding following settings: – Saved as “Polygon mesh” – Selected “Map Rhino Z to OBJY” Terrain and objects were exported separately. 2nd STEP: – Created a New Project in Unity 3D with Character Controller selected. – In Import Settings for site mesh used “Generate colliders” to make first person controller not to fall through it. – Imported models as new assets. 3rd STEP: – Created sky by Importing Package “Skybox”. In Render Setup chose Skybox Material. – Added Directional Light and turned on “Hard Shadows”. – Created First Person Controller and put it above the terrain. 4th STEP: Created materials, changed its properties in the Inspector. Applied materials to model, by dragging it from the Project View to objects 5th STEP: – Imported Tree Creator and added Big Tree in scene. – Imported Terrain Assets and added Palm in scene. – Changed scale of some trees. 6th STEP: Saved game by pressing “Build and Run”. Game is ready for play! 🙂