The aim of this assignment was to create a live-interactive installation using forces as parameters with the physics engine Kangaroo.
This pavillion is made out of a series of pipes that can be inflated to different degrees. The inflation depends on the size of the pipes, the type of mesh subdivision imposed on the geometry, the pressure strength given to it to inflate as well as the floor strength to give the inflation a certain degree of deformation.
The form finding process of the pavillion is split into the base form which is the arrangement of the pipes and ultimately the inflation simulation which gives the user the ability to define how much light/shade they would want within the space.
PROCESS:
The first step was to set the base geometry- in this case a polygon whose edges were then converted to mesh pipes. After this, by adding pressure, anchor points, edge lengths and a few other ingredients, the fun starts!
EVOLUTION:
From this, a historic catalogue could be evolved:
APPLICATION:
Which could the be applied to an architectural scale: