The goal of our proposal is to create an animated, interactive
and informative social space, the mood and character
of which transforms over time based on the interaction of
visitors with projections. This transformation aims to evoke a
sensationn of increasing tension as a metaphorical reference
to the locations dark history which is marked by discrimination,
persicution and political as well as physical violence
against a christion minority.
Initially, the space will calm and relaxing (soft ambiance
lighting in blue and purple, subtle music or backgroiund
sounds, slowly morphing shapes projected onto the walls)
as to provide a serene, yet slightly surreal environment for
contemplation and calm social interaction.
The change of mood is brought about incrementally by
visitors participating in a game. If one manages to follow
and stay in contact with crosses of light projected onto and
moving across the _oor for longer than 15 seconds (cameras
or laser sensors will detect such contact), pieces of information
about the places history will appear next to the cross.
The more information is revealed (i.e. interactive projections
are triggered), the less calm the environment will become.
Ambiance lighting will change to more drastic colours (orange
and red), the music will become more fast-paced, fog
will be di_used into the space (obscuring vision and orientation)
and strobe light will create and aggetated, almost frantic
environment culminating in the extreme opposite of the
initial calm and relaxed mood.
Authors: Tobias Deeg, Martin Hristov
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