Gamification | Crystals The jumping Adventure

Static images or animations are no longer the only representation tool we have in our arsenal.  Virtual Reality has become viable thanks to the evolution of modern computer hardware.  Graphics cards are much more powerful than when Virtual Reality was first introduced.  Even the software has become much more efficient and easier to use.  The ‘gamification’ of our projects is not only a possibility, it will become the defacto standard for architectural presentations.

The game is to jump from one step to another and gather different crystals from different levels. The game starts from the ground level and the challenge is to jump up to upper levels and obtain as many crystals as possible. Th e challenge is to balance while jumping. If the player falls down, the game starts from the start point again.

The game is to jump from one step to another and gather different crystals from different levels. The game starts from the ground level and the challenge is to jump up to upper levels and obtain as many crystals as possible. Th e challenge is to balance while jumping. If the player falls down, the game starts from the start point again.

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The component is taken from the fabrication facade and capped in rhino. For this game, this component is used as step at different angles of rotation and sizes.

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These are the two strategies that are used, first ones are closed big cones and and the second strategy is placing it far from each other to increase the challenge.

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Gamification | Crystals The jumping Adventure is a project of IaaC, Institute for Advanced Architecture of Catalonia

developed at Master in Advanced Architecture, in 2015-2016 by:

Students: Viplav Goverdhan

Faculty: Luis Fraguada