Space Farm – Feeding 100 astronauts on the Moon

Answering the challenge to feed 100 astronauts, my team proposed to scale up an existing smart-farming model on Earth to cater for the harsh environment on the Moon.  The model works on a modular system.  It mimics natural cycles in an ecosystem.   Our proposed space farm consists of four main modules – fungi, fishes, insects and vegetables.  In addition, one can find other modules providing life-support, storage, administration and waste management.

Using Simplified Model for Team Discussion

We decided to divide the design of the farm into three parts – outer shell, inner shell and interior.  As a result, each of us was responsible for one part and I looked after the interior part.  During the Digital Tools for Cloud-based Data Management course, we learnt to work with data and geometry in interactive web applications.  Then, I tried to build an interactive 3D-model and make it available online.   At that time, the team was facing the challenge to build on a steep slope.  The team must coordinate to fit the three parts together.  Therefore, I built a sketch model for myself and intended to use it during our quick online discussions.

Learning Experience

The course taught many techniques but I could not develop the model further to a better quality.   However, it serves a starting point for myself to develop my skills in developing websites.

 

space farm

Illustration showing the response of 3D model to changing parameters

Link:- FinalAssignment.gh (spheretrial.herokuapp.com)

CREDITS

Space Farm (beta)   is a project of IAAC, Institute for Advanced Architecture of Catalonia developed at Master in Advanced Computation for Architecture & Design in 2020/21 by

Student: Alexander Tong

Faculty: Luis Fraguada and Will Pearson